BUILDING WORLDS WITH A TECHNICAL EYE.
Game developer, 3D artist, and educator working across Unreal Engine, Unity, gameplay programming, technical art, photogrammetry, digital sculpture, and real-time experiences.
LUC COTEONE PRACTICE, SEVERAL WAYS IN.
CURATED SHOWCASE
ARTIST · DESIGNER · TECHNICAL CREATOR
A multidisciplinary creator working where art, technology, and interactive storytelling meet.
Game developer, 3D artist, and educator working across Unreal Engine, Unity, gameplay programming, technical art, photogrammetry, digital sculpture, and real-time experiences.
The work moves between artistic exploration and production: shaping models, developing technical workflows, and presenting finished assets in interactive contexts.
For projects, collaborations, and portfolio inquiries:
info@luccote.com ↗