Lucien Marcel Cote

Software and Systems Resume

Software Developer and Systems Analyst

Software and systems professional with experience building internal platforms, dashboards, automation tools, web interfaces, municipal systems, and production workflows.

Experience

3D Generalist III · Street Smarts VR

2023-08–2024-09

Supported government and military VR training simulations.

  • Managed software research and development while maintaining fidelity in virtual training environments.
  • Led project planning and stakeholder coordination.
  • Implemented art pipelines supporting high frame rates and program fidelity.

3D Generalist, Systems Analyst, and Project Manager · Independent Contractor

2007–Present

Creates real-time assets, production tools, and technical workflows.

  • Developed assets for Unity, Unreal, and custom engines.
  • Created MEL and Python automation tools for artist workflows.
  • Trained artists in Maya and custom tool usage.

Software Developer · Netrush

2017-12–2019-10

Built internal software supporting Amazon Marketplace analytics.

  • Developed dashboards and visual tools with Salesforce, Azure, and React.
  • Built internal platforms and workflow tools.

Systems Analyst · City of Casper

2015–2017

Supported municipal systems and technology modernization.

  • Led system upgrades and municipal IT modernization work.
  • Implemented GIS-based 3D city modeling.
  • Designed web interfaces and dashboards supporting civic communication and transparency.

Data Analyst · Sweetser

2025–2026

Data Analysis and Reporting for Behavioral Health pipeline.

  • SQL
  • Crystal Reports
  • Reporting
  • Dashboards
  • Healthcare
  • Automation
  • SharePoint
  • Power Automate

Projects

Street Smarts VR Training Simulations

Virtual training simulations for government and military clients.

  • Supported fidelity, performance, pipelines, and project coordination.

Skills

Programming and Web: Python, MEL, C#, HTML, JavaScript, React, Redux, AzureProduction Tools: ShotGrid, Perforce, Jira, Visual Studio, VS CodePipelines: Character Development, Photogrammetry, PBR Materials, Game-Ready Asset PreparationData Analysis and Reporting: SQL, Crystal Reports, Reporting, Dashboards, Healthcare, Automation, SharePoint, Power Automate

Education

Bachelor of Science · The Art Institute of Portland

2004–2007

Game Art and Design