Experience
3D Generalist III · Street Smarts VR
2023-08–2024-09
Supported government and military VR training simulations.
- Managed software research and development while maintaining fidelity in virtual training environments.
- Led project planning and stakeholder coordination.
- Implemented art pipelines supporting high frame rates and program fidelity.
3D Generalist, Systems Analyst, and Project Manager · Independent Contractor
2007–Present
Creates real-time assets, production tools, and technical workflows.
- Developed assets for Unity, Unreal, and custom engines.
- Created MEL and Python automation tools for artist workflows.
- Trained artists in Maya and custom tool usage.
3D Artist and Team Lead · SuperGenius Studio
2022-05–Present
Develops high-fidelity game assets and supports multidisciplinary production.
- Created assets and textures with Maya, ZBrush, and Substance Painter.
- Provided technical feedback and mentorship in character-art production.
Software Developer · Netrush
2017-12–2019-10
Built internal software supporting Amazon Marketplace analytics.
- Developed dashboards and visual tools with Salesforce, Azure, and React.
- Built internal platforms and workflow tools.
Systems Analyst · City of Casper
2015–2017
Supported municipal systems and technology modernization.
- Led system upgrades and municipal IT modernization work.
- Implemented GIS-based 3D city modeling.
- Designed web interfaces and dashboards supporting civic communication and transparency.
Character Artist and Team Lead · Team Bondi / KMMIE
2008–2013
Led character-art production for AAA game development.
- Served as principal artist for Cole Phelps and the principal cast of L.A. Noire.
- Coordinated character asset creation, pipeline development, and technical troubleshooting.
- Worked with the depth-analysis team on deformation and shader workflows for Project WOTO.
Character Finaler · Dr. D Studios
2011–2011
Finalized character assets for Happy Feet Two.
- Completed rigging and blend-shape passes for principal and background characters.
- Maintained compatibility with the proprietary animation pipeline.
Data Analyst · Sweetser
2025–2026
Data Analysis and Reporting for Behavioral Health pipeline.
- SQL
- Crystal Reports
- Reporting
- Dashboards
- Healthcare
- Automation
- SharePoint
- Power Automate
Musician and Producer · Dreadstache Records
2010–2026
Music production for education and soundtrack scores.
- Novation Groovebox
- Novation Launchpad
- Logic Pro
- Koala
- Output Suite
- TuneCore
Web Developer and Troubleshooter · Web Development and Site Creation
2001–2026
Web development using React, Python, HTML, CSS, JavaScript, GitHub
- HTML
- React
- CSS
- GitHub
- Copilot
- ChatGPT
Projects
L.A. Noire
AAA game developed by Team Bondi and published by Rockstar Games.
- Principal artist for lead character Cole Phelps and the principal cast.
Happy Feet Two
Animated feature produced with Warner Bros.
- Finalized rigging and blend shapes for principal and background characters.
Street Smarts VR Training Simulations
Virtual training simulations for government and military clients.
- Supported fidelity, performance, pipelines, and project coordination.
Project WOTO
Unreleased Team Bondi project developed with Warner Bros.
- Contributed character deformation and shader pipeline research and development.
Dreadstache, Dreadstache Records
Developed and Branded Dreadstache as a performance role, Dreadstache Records as a label, and use MIDI, synthesizers, grooveboxes, and a lot of software to produce electronic music and scores.
- Developed the Dreadstache performance identity and Dreadstache Records label and brand.
CareerOS
Developed CareerOS as a fully functioning interactive portfolio and resume site.
- Fully functional lightweight scalable web interface that pulls resume data based on whatever skills the user wants to see, and generates a resume tailored to that specific viewer.
3D Portfolio Site
Fully functional 3D model viewer made with WebGL, Python, and a myriad of other web languages.
- 3D Model viewer that lets the user choose lighting and background colors, as well as a studio version specific to me for adding and removing models for the viewer.
Skills
Game Engines: Unreal Engine, Unity, Custom VR/AR platforms3D Production: Maya, ZBrush, Substance Painter, Blender, Quixel, MetaHumanProgramming and Web: Python, MEL, C#, HTML, JavaScript, React, Redux, AzureProduction Tools: ShotGrid, Perforce, Jira, Visual Studio, VS CodePipelines: Character Development, Photogrammetry, PBR Materials, Game-Ready Asset PreparationData Analysis and Reporting: SQL, Crystal Reports, Reporting, Dashboards, Healthcare, Automation, SharePoint, Power AutomateMusic Production, Authorship, and Branding: Novation Groovebox, Novation Launchpad, Logic Pro, Koala, Output Suite, TuneCoreWeb Developer and Publisher: HTML, React, CSS, GitHub, Copilot, ChatGPT