Lucien Marcel Cote

Game Development Resume

Game Developer, 3D Generalist, and Team Lead

Game-development professional with AAA character production, VR simulation, real-time asset creation, pipeline development, optimization, team leadership, and technical mentorship experience.

Experience

3D Generalist III · Street Smarts VR

2023-08–2024-09

Supported government and military VR training simulations.

  • Managed software research and development while maintaining fidelity in virtual training environments.
  • Led project planning and stakeholder coordination.
  • Implemented art pipelines supporting high frame rates and program fidelity.

3D Generalist, Systems Analyst, and Project Manager · Independent Contractor

2007–Present

Creates real-time assets, production tools, and technical workflows.

  • Developed assets for Unity, Unreal, and custom engines.
  • Created MEL and Python automation tools for artist workflows.
  • Trained artists in Maya and custom tool usage.

3D Artist and Team Lead · SuperGenius Studio

2022-05–Present

Develops high-fidelity game assets and supports multidisciplinary production.

  • Created assets and textures with Maya, ZBrush, and Substance Painter.
  • Provided technical feedback and mentorship in character-art production.

Character Artist and Team Lead · Team Bondi / KMMIE

2008–2013

Led character-art production for AAA game development.

  • Served as principal artist for Cole Phelps and the principal cast of L.A. Noire.
  • Coordinated character asset creation, pipeline development, and technical troubleshooting.
  • Worked with the depth-analysis team on deformation and shader workflows for Project WOTO.

Character Finaler · Dr. D Studios

2011–2011

Finalized character assets for Happy Feet Two.

  • Completed rigging and blend-shape passes for principal and background characters.
  • Maintained compatibility with the proprietary animation pipeline.

Projects

L.A. Noire

AAA game developed by Team Bondi and published by Rockstar Games.

  • Principal artist for lead character Cole Phelps and the principal cast.

Happy Feet Two

Animated feature produced with Warner Bros.

  • Finalized rigging and blend shapes for principal and background characters.

Street Smarts VR Training Simulations

Virtual training simulations for government and military clients.

  • Supported fidelity, performance, pipelines, and project coordination.

Project WOTO

Unreleased Team Bondi project developed with Warner Bros.

  • Contributed character deformation and shader pipeline research and development.

Skills

Game Engines: Unreal Engine, Unity, Custom VR/AR platforms3D Production: Maya, ZBrush, Substance Painter, Blender, Quixel, MetaHumanProgramming and Web: Python, MEL, C#, HTML, JavaScript, React, Redux, AzureProduction Tools: ShotGrid, Perforce, Jira, Visual Studio, VS CodePipelines: Character Development, Photogrammetry, PBR Materials, Game-Ready Asset Preparation

Education

Bachelor of Science · The Art Institute of Portland

2004–2007

Game Art and Design