3D Generalist III · Street Smarts VR
2023-08–2024-09
Supported government and military VR training simulations.
- Managed software research and development while maintaining fidelity in virtual training environments.
- Led project planning and stakeholder coordination.
- Implemented art pipelines supporting high frame rates and program fidelity.
3D Generalist, Systems Analyst, and Project Manager · Independent Contractor
2007–Present
Creates real-time assets, production tools, and technical workflows.
- Developed assets for Unity, Unreal, and custom engines.
- Created MEL and Python automation tools for artist workflows.
- Trained artists in Maya and custom tool usage.
3D Artist and Team Lead · SuperGenius Studio
2022-05–Present
Develops high-fidelity game assets and supports multidisciplinary production.
- Created assets and textures with Maya, ZBrush, and Substance Painter.
- Provided technical feedback and mentorship in character-art production.
Character Artist and Team Lead · Team Bondi / KMMIE
2008–2013
Led character-art production for AAA game development.
- Served as principal artist for Cole Phelps and the principal cast of L.A. Noire.
- Coordinated character asset creation, pipeline development, and technical troubleshooting.
- Worked with the depth-analysis team on deformation and shader workflows for Project WOTO.
Character Finaler · Dr. D Studios
2011–2011
Finalized character assets for Happy Feet Two.
- Completed rigging and blend-shape passes for principal and background characters.
- Maintained compatibility with the proprietary animation pipeline.