Lucien Marcel Cote

Technical Artist, Systems Thinker, and Game Developer

Game-development and systems professional with experience spanning AAA character art, real-time simulation, workflow automation, municipal technology, software development, team leadership, and technical mentorship.

Experience

3D Generalist III · Street Smarts VR

2023-08–2024-09

Supported government and military VR training simulations.

  • Managed software research and development while maintaining fidelity in virtual training environments.
  • Led project planning and stakeholder coordination.
  • Implemented art pipelines supporting high frame rates and program fidelity.

3D Generalist, Systems Analyst, and Project Manager · Independent Contractor

2007–Present

Creates real-time assets, production tools, and technical workflows.

  • Developed assets for Unity, Unreal, and custom engines.
  • Created MEL and Python automation tools for artist workflows.
  • Trained artists in Maya and custom tool usage.

3D Artist and Team Lead · SuperGenius Studio

2022-05–Present

Develops high-fidelity game assets and supports multidisciplinary production.

  • Created assets and textures with Maya, ZBrush, and Substance Painter.
  • Provided technical feedback and mentorship in character-art production.

Software Developer · Netrush

2017-12–2019-10

Built internal software supporting Amazon Marketplace analytics.

  • Developed dashboards and visual tools with Salesforce, Azure, and React.
  • Built internal platforms and workflow tools.

Systems Analyst · City of Casper

2015–2017

Supported municipal systems and technology modernization.

  • Led system upgrades and municipal IT modernization work.
  • Implemented GIS-based 3D city modeling.
  • Designed web interfaces and dashboards supporting civic communication and transparency.

Character Artist and Team Lead · Team Bondi / KMMIE

2008–2013

Led character-art production for AAA game development.

  • Served as principal artist for Cole Phelps and the principal cast of L.A. Noire.
  • Coordinated character asset creation, pipeline development, and technical troubleshooting.
  • Worked with the depth-analysis team on deformation and shader workflows for Project WOTO.

Character Finaler · Dr. D Studios

2011–2011

Finalized character assets for Happy Feet Two.

  • Completed rigging and blend-shape passes for principal and background characters.
  • Maintained compatibility with the proprietary animation pipeline.

Data Analyst · Sweetser

2025–2026

Data Analysis and Reporting for Behavioral Health pipeline.

  • SQL
  • Crystal Reports
  • Reporting
  • Dashboards
  • Healthcare
  • Automation
  • SharePoint
  • Power Automate

Musician and Producer · Dreadstache Records

2010–2026

Music production for education and soundtrack scores.

  • Novation Groovebox
  • Novation Launchpad
  • Logic Pro
  • Koala
  • Output Suite
  • TuneCore

Web Developer and Troubleshooter · Web Development and Site Creation

2001–2026

Web development using React, Python, HTML, CSS, JavaScript, GitHub

  • HTML
  • React
  • CSS
  • GitHub
  • Copilot
  • ChatGPT

Projects

L.A. Noire

AAA game developed by Team Bondi and published by Rockstar Games.

  • Principal artist for lead character Cole Phelps and the principal cast.

Happy Feet Two

Animated feature produced with Warner Bros.

  • Finalized rigging and blend shapes for principal and background characters.

Street Smarts VR Training Simulations

Virtual training simulations for government and military clients.

  • Supported fidelity, performance, pipelines, and project coordination.

Project WOTO

Unreleased Team Bondi project developed with Warner Bros.

  • Contributed character deformation and shader pipeline research and development.

Dreadstache, Dreadstache Records

Developed and Branded Dreadstache as a performance role, Dreadstache Records as a label, and use MIDI, synthesizers, grooveboxes, and a lot of software to produce electronic music and scores.

  • Developed the Dreadstache performance identity and Dreadstache Records label and brand.

CareerOS

Developed CareerOS as a fully functioning interactive portfolio and resume site.

  • Fully functional lightweight scalable web interface that pulls resume data based on whatever skills the user wants to see, and generates a resume tailored to that specific viewer.

3D Portfolio Site

Fully functional 3D model viewer made with WebGL, Python, and a myriad of other web languages.

  • 3D Model viewer that lets the user choose lighting and background colors, as well as a studio version specific to me for adding and removing models for the viewer.

Skills

Game Engines: Unreal Engine, Unity, Custom VR/AR platforms3D Production: Maya, ZBrush, Substance Painter, Blender, Quixel, MetaHumanProgramming and Web: Python, MEL, C#, HTML, JavaScript, React, Redux, AzureProduction Tools: ShotGrid, Perforce, Jira, Visual Studio, VS CodePipelines: Character Development, Photogrammetry, PBR Materials, Game-Ready Asset PreparationData Analysis and Reporting: SQL, Crystal Reports, Reporting, Dashboards, Healthcare, Automation, SharePoint, Power AutomateMusic Production, Authorship, and Branding: Novation Groovebox, Novation Launchpad, Logic Pro, Koala, Output Suite, TuneCoreWeb Developer and Publisher: HTML, React, CSS, GitHub, Copilot, ChatGPT

Education

Bachelor of Science · The Art Institute of Portland

2004–2007

Game Art and Design